Sunday, 14 May 2017

drawn locations

drawn locations 





for the drawn locations me and umor worked together, i gave him the general layout and plans and he populated them with objects and brought them to life.

I went from my vision and script to create plans for the drawings.

this is the story board ethan created from my notes and the script, it was adapted alot but helped us with scene structure.








this gave us the basic plan to follow, i changed it around to make sure it followed a good direction. 



now i drew some basic plans for umor to follow with instructions on how the movment would happen in the scene 


here are some of the plans 


















umor then took it apon himself to populate his drawings with character and styilise it and add random objects. 



here are the pictures that were scanned into the animation 



this is the cut out bear i used for the animation 


this is close up of the bear, needed to make sure it fitted with continoity with it facing away from the character, also that it was framed properly so the arms could come in realistly


this picture is photoshoped, there was i fish in the bowl but i clone stamped it out so i could animate one in it place. 

u can see that here,  this picture was drawn by me to save time, same with the bear one. 


this over the top one was difficult as objects can look diffrent from the top, i liked the idea of diffrent path ways, somewhere to get lost 


this is a photoshopped element, this alowed the character to walk behind it when i layered it over, this was difficult as i had to scale all the pictures as a4 doesnt = 1080p 


i wanted to create a wall of objects so the character is almost lost in this scene, it being very busy by the end. 


this close up of the candle was a bit liffless so i animated it


i needed this framed well so the mouse could excit it
this is another seperated object



this we worked with creating tower is the background to show the objects starting to pile up. there are many dog realated iteams in the piles. i needed a route for the ball to bounce 





this all added 3d nature to the pictures

for the doors i need them to be seperate so the mouse could run behind




this needed to be very full so it looked like everything was getting to him. 

i drew the close up heart as people might need more refrence to what it was


i also drew the door 



the framing of the lader was important so the pendent could swing from it. 





this was an important scene as it one we are greeted with, this is my picture, it had chairs to refrence the laziness


i wanted litteral mountines in the underground area to show just how much stuff he had hoarded and simberlies the messy unconcoius 




this needed animation which i added. 






this we had to make sure the objects on the floor didnt get in the way of the character. 





the drawings turned out really nice, we added shadding to them in after effects, I did try with illustator but it looked jarring. 


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