Final thoughts
i think the film turned out pretty well. animation does take a long time so i wish i had move controll over the edit and there our some elements i want to change.
I will be working over the summer to get the film better.
but i learnt alot. inculding illustator and after effects.
i used a lynda tutorials for illustator, after effects and duik
Sunday, 14 May 2017
Scene animation
I will know talk about how i animated each scene, the composites were done by ethan so he can talk about that and editing and sound was done by maise, i directed them but otherwise it was up to them.
but for the drawn animation stuff inside the house i animated it
for the faces i created the same flicker effect using illustator, i drew them on the characters i created on there and saved just the faces. i then created the flicker effect. i did this for front, profile, 45 and did sad ,neutral and happy.
there was alot to the animation but i think i covered the main elements :)
but for the drawn animation stuff inside the house i animated it
this is the animation for the mouse coming out of the suitcase, i had to put a mask on suitcase dublicated layer to block the mouse behind the front. i then animated the position of the mouse
for the hand i had to duplicated the mouse and animate a mask to the hand layer. it had to move when the hand moved to block out the mouse but not the hand, the position of all the layers was very important
for the fall i had to animate each controller individaully, i did it with big gaps so it was easier to get the timing right with the keyframes. i started with the head and hips then did the lims. i liked this as the transition and didnt feel the need to have him walk up to it.
for this scene i had to position the hand rigs i had created so it looked like a pov shot. then i created a few diffrent tear fall cycles and positioned them so the dropped seperatly
the tear was created in illustator with two layers. then had it flicker with two layers with time rewrite.
for the tv scene i added a mask to isolate the effect then added a noise effect with full stength. the mask was drawn with the pen messly so it looked hand drawn
this is the smoke mask i made in illustaor i used 3 layers. each layer was slightly diffrent created via the rubber tool. i then had it flicker between them.
i had the smoke behind the front layer and had it scale up and become more opace
for the fall i animated the position of the fall then i animated each limb indiviaul so it looked random like a fall
for this scene i had to individaully cut out all the layers so the mouse could pass between one layer and the person behind that. it created a cool 3d effect. i had to position the new layers carefully.
this shows how i put the precomposition of the walk cycle. i animated the position then changed the time remap so it fitted how it should look.
this shows how i used masks to put the character behind the objects.
for the zoom outs i had to animated the same amount of scale down to the background and the character, the anchor point had to be in the same place. i know i could use 3d cameras but i didnt want to add cameras to this
i animated the character but using duik. i used rotation to make his hand move, i spent time to make sure he natural fitted into the background using the master scale
i made the character skip between the rig and character walk animation by positioning them well and making sure the scaled properly , i made the rig disipear and the walk cycle jump in.
the scene was the taken into photoshop were we coloured the background using brushes and an overley.
for the mouse walk i created i new walk cycle but addapting the old one to have the mouse in his hands
for this i had the character walk in. then croach down using the rig, i had to animated the master so the feet stayed in the right place. i then had the heart keyframe position to the movement of the hand and turn opace when it reached his pocket.
i had to animated the rig in position with the walk cycles so it natural move into each one, so the foot would move to nautral position, then he reached up to heart.
to make the pendent swing i moved the anchor point to the top of the chain and keyframed the rotation of it.
i used the close up hand rigs and animated the position and rotation of the controller.
for the fall room i again had the character walk behind the cut out front layer. then switch to the profile rig. i then had the position change every 3 frames for back and front layers. i moved it randomly to have the effect, being carefull not to have the frame leave the scanned picture, i then animated the head controller to move back and forward. then finally the whole rig moved down.
for this scene it was again coloured in photoshop. but then for the rig i had the whole rig bounch up and down to simulate walking. also i had the arms move in the motion. i also had a mask so the character could walk behind.
this needed to match the scene before so i imported the same rig then animated it backwards moving away.
this is how i made the walk cycle change to rig, by matching the final frames so the look fluid
i used rotation of the head to create gaze in the character.
to animated the ball i used position keyframes. i had to make sure it stayed on the table at the start so animated it to that, then i slowly went through the movement to make it look real
this is were i implement the walk forward, i had to position it properly so it fitted with the rig. i then had to ajust the loop (timeremap) also i put the teddy in seperatly. i also had to scale it so it worked in z space.
for bending down it was difficult as i couldnt use z space, id like to make create a rig which could do this.
for the candle i had to use illustrator to create the layers to make the smoke, then make them flicker, i had them move randomly from diffrent positions and speed to make it looke real.
this was done similar but the animation was put in the same position. i then had the hand move in.
for this animation i create 2 walk cycles for the person which was just flickering hair that moved up and down and the mouse. then just used position key frames, i used rotation for the mouse to make it move in cicirle movements.
for this part i parented layers and animated keyframes to put the bear down, i had to do this frame by frame. for the fish i used 2 fish, one left one right the used position.
this is how i made the flicker effect on my animations. in illustator i created 3 layers but drawing one then drawning a similar one on another layer, this created slightly diffrent versions which create the flicker when put after each other in after effects and use a loop.
for the faces i created the same flicker effect using illustator, i drew them on the characters i created on there and saved just the faces. i then created the flicker effect. i did this for front, profile, 45 and did sad ,neutral and happy.
i then parented the face layers to the head and positioned them and scaled them on each scene.
there was alot to the animation but i think i covered the main elements :)
production plans
these were the plans
easter plan as we wernt always together so people knew what to get on with
the rest was when we were working together
drawn locations
drawn locations
for the drawn locations me and umor worked together, i gave him the general layout and plans and he populated them with objects and brought them to life.
I went from my vision and script to create plans for the drawings.
this is the story board ethan created from my notes and the script, it was adapted alot but helped us with scene structure.
i needed this framed well so the mouse could excit it
for the drawn locations me and umor worked together, i gave him the general layout and plans and he populated them with objects and brought them to life.
I went from my vision and script to create plans for the drawings.
this is the story board ethan created from my notes and the script, it was adapted alot but helped us with scene structure.
this gave us the basic plan to follow, i changed it around to make sure it followed a good direction.
now i drew some basic plans for umor to follow with instructions on how the movment would happen in the scene
here are some of the plans
umor then took it apon himself to populate his drawings with character and styilise it and add random objects.
here are the pictures that were scanned into the animation
this is the cut out bear i used for the animation
this is close up of the bear, needed to make sure it fitted with continoity with it facing away from the character, also that it was framed properly so the arms could come in realistly
this picture is photoshoped, there was i fish in the bowl but i clone stamped it out so i could animate one in it place.
u can see that here, this picture was drawn by me to save time, same with the bear one.
this over the top one was difficult as objects can look diffrent from the top, i liked the idea of diffrent path ways, somewhere to get lost
this is a photoshopped element, this alowed the character to walk behind it when i layered it over, this was difficult as i had to scale all the pictures as a4 doesnt = 1080p
i wanted to create a wall of objects so the character is almost lost in this scene, it being very busy by the end.
this close up of the candle was a bit liffless so i animated it
i needed this framed well so the mouse could excit it
this is another seperated object
this we worked with creating tower is the background to show the objects starting to pile up. there are many dog realated iteams in the piles. i needed a route for the ball to bounce
this all added 3d nature to the pictures
for the doors i need them to be seperate so the mouse could run behind
this needed to be very full so it looked like everything was getting to him.
i drew the close up heart as people might need more refrence to what it was
i also drew the door
the framing of the lader was important so the pendent could swing from it.
this was an important scene as it one we are greeted with, this is my picture, it had chairs to refrence the laziness
i wanted litteral mountines in the underground area to show just how much stuff he had hoarded and simberlies the messy unconcoius
this needed animation which i added.
this we had to make sure the objects on the floor didnt get in the way of the character.
the drawings turned out really nice, we added shadding to them in after effects, I did try with illustator but it looked jarring.
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