Sunday, 9 April 2017

VFX project



on the first day of phil's lessons we first went into creating a 3d landscape in a 2d photograph using photoshop and after effects, this was very tricky as alot of the programing realied on a well taken photograph but i did end up creating one which worked.

i have a verson on my computer at uni. 

we then learnt how to use cameras in photoshop and use animated layers to create composited landscapes to tranverse through. 

https://www.youtube.com/watch?v=Y-NfaXYFzJk
this made me think of the adventure time opening graphics. 
i really like how this looked with animation. it required moving layers in responce with the camera. i is something i want to use more in my work. 

I then moved onto one of my big influences which was
Saul Bass



i really like the simple vector animation in this opening sequence and it became a big influnce for me. 
I started making simple shapes on after effects to practice with it. 


I really liked the idea of using the light from windows to show something happening in a building. 

i wanted a vector style of something like this and working with a character in the rooms. from looking and practicing with diffrent windows the film came to me 


REAR WINDOW 


i thought this perfectly fitted what i wanted to do. so then i went home to story board what i should do. 

this story board was fairly complicated. if i had more time i would of moved the character to diffrent situations 


my other idea was to work with using a telescope as my camera. have it zoom in and focus ect and have the outside a blurred bigger verson. 


here you can see i liked the bright colours for the window contracted with the black character. 


through practice a made a telecope that worked in class, it could focus and it had blurr around the rim, i did this using layers and maskes to tell what should be effected. 





Then i had a problem, i didnt have time to fully focus on this project so i had to simplify and use assets i could use in my other animaiton. i therefore dicided to focus away from cameras and towards character animaiton. something i really wanted to learn. 


me and phill then talked about duik....he gave me a tutorial to watch. 

https://www.lynda.com/DUIK-tutorials/Looping-walk-cycle/492721/543522-4.html?autoplay=true

this was so usefull and i watched the whole thing ....5 hours :O 

I REALLY LIKE DUIK....ITS A LIFESAVER 


this was my arm animation using the IK rig 
i decided for the walk cycle i wanted i could use the auto rig successfully


this was my first version 

i was good practice and the movement worked fairly well. i felt comfortable doing it with a nicer looking character (no offence mr stick man) 


this is my final character i made in illustator. i think it looks fairly good, i like the stylist look. 



i then animated him using duik in after effects. i started with body and leg position, then foot rotation then arm movement then hand roation 


 i think it went well, it looked fairly smooth, the only issue was the gap between the loops, but phil let me know i could copy the keyframes from the start and that fixed it.

this is how i created the lights turning on and off effect using iluustator layers and oppasity. i tried maskes but i couldnt copy and move masks to make identiical windows. this internet didnt have a easy solution .....if there is one let me know 





this is what it looked like with all the layers put together. i think it looked okay



i will now talk about style, this is something i worked on after the animation but its usefull to say. i really like vector animation, it looks so simple but infact there is so many layers to make it look good, i got inspiration from lots of vector art 








this is the style i love but i want to do this proparly i knew it would take soo long, so i decided to change the style using pen paths and textures in illustator to create a look
this can be seen with the crane, i used this to add depth to the image, i animated it as i thought it was a nice detail. 


i did do the stars with dots at the start but i liked to connect them to my style so looked into more simplistic looking style, i looked good, i drew them all randomly. 



this is the look which came out. i think it looked nice. 


for font i put alot of thought into what style i wanted. 


if i was going to be realist i think im not 100% happy with the font, i think i needed more time to get it great. 



this is how i put in the character. i could change his(her :0 )  speed and position and when they disipeared. i could i flip the character using an effect. 



the rest of the animation was through simple key frames. 



music i wrote in FL STUDIO....i wanted a chilled jazzy feel so used a double bass and celo combo with keys ontop. 

its got quite a few layers.  




what i learnt from this was duik animation, so i think it was very successful for me. i think i am getting better and it is something i want to continue with. but with another idea. 


if i could change something it would be to add in cameras. but i didnt have the time. 

:) 




Wednesday, 8 March 2017

animation style



http://www.artistdaily.com/blogs/artist-daily/he-makes-scribbling-seem-worthwhile





I like this artstyle its easy to give the illusion of objects without the detail 



i did look into vector art style but didnt find it very emotive 




i also love bill pymton i really like the scribbled shadding to add texture 






i looked into charcoal drawing, i like the use of bending




i like quentin black for the use of skribble lines but also the very simple facial features to create emotion 




i appsoloute love this animation, i will talk about it in full by itself





https://uk.pinterest.com/pin/546413367261386964/








i like the progression of this animation 


http://www.creativebloq.com/computer-arts/illustrations-will-take-you-centre-earth-91412905







i like the idea of initializing this style for the face


dance film to field and frames



Big Development




our meeting with rachel 

f you need a dancer - try Ros Parker, http://rosalindparker.co.uk/videos/

Priority find a dancer: email Ros and hook up for a cuppa tea! Explain your idea to her!! I think she’d be fab for you guys ros@rosalindparker.co.uk

Dancer:
How will we film the dancer itself?
Follow the dancer - close and personal

Storyboarding:
Wide shots for each scene - to establish locations
Close up of arms - reaching put
Low angle shots - so as the dancer rises - the camera is low and rises
The camera spins around the actual dancer

Work on a rough story board that shows the journey - i..e location into locations and roughly what happens in each location
The movement is reflective of that location
Mood board each reflection for the dancer - so she/he knows what the ‘feeling’ of the space is - or tkae the dancer with you on location and play in each of these locations - and ask the dancer how she/he feels in the spaces.

Whose experience is the dance re-living? is it his/her own - and therefore are the locations relevant to his/her experience - or is it from the groups own memories - and is she/he re-living your experiences?




we had contact now with a dancer 




https://docs.google.com/presentation/d/1HVRncUWbSJqycPM6y5qWVQzAdtU3b11VOjBuDYp2HjQ/edit#slide=id.p

this is the link to our presentation with our idea about dance 




we then met with the dancer .......


it didnt work out, we did all the right things but it was just very uncreative and felt so stiff and forced on both sides, we all decided from that awquadness that dance was not for us....

we have alway been talking about doing a animation together and now was our time, 


we wanted to keep the composite style but add something narrative wise to use it. 


we went home and decided on the story - i will talk more about later. 






here are the final notes from the dance film